Passive
$10
Trip line
[0]
A strong reel of cold steel. Can stretch
for 30 feet and can trip and cut anyone
passing by who is too pre-occupied to
notice it.
Passive
$50
CatchBow
[0]
A heavy cross bow fitted with bolts that
trail a thick rope. Malus to hit and only
usable out to medium range. Rope can run
out to 50' and is difficult to tear except
with extreme strength.
Passive
Dire Crossbow
[0]
A very heavy crossbow that has been
reinforced with iron plates. Using a
special crank, it can be wound to a much
higher tension than a normal crossbow and
so will deliver a heavier bolt at much
higher speeds. The downside is that the
weapon and its ammo are extremely heavy
(two slots), and reloading it takes the
better part of a minute.
Passive
ManBal
[0]
A man portable ballista. This weapon is
extremely heavy, and is just barely
carry-able by a strong man. Emplacing and
loading the ballista takes approximately 5
minutes, though if they do not care much
for safety an expert could do it in 3.
Reloading the weapon takes 2 minutes. On
the upside, the bolt the weapon fires will
kill most things smaller than a polar bear,
and even an polar bear would want to forget
the experience. When emplaced the weapon
has a 45 degree field of fire.

Passive
Glass Sword
[0]
A sword made out glass. Shatters easily
when it hits a hard object.
Passive
Gold Sword
[0]
An iron sword where the cutting edges are
made of gold. Very expensive and loses its
edge easily.
Passive
Silver Sword
[0]
An iron sword where the cutting edges are
made of gold. Very expensive and loses its
edge easily.
Passive
Coral Sword
[0]
An sword made out of sharpened coral. Quite
brittle.

Passive
Wooden Sword
[0]
An sword made out of sharpened wood. Not
that sharp though.
Passive
Bone Sword
[0]
An sword made out of sharpened bone. Quite
breakable for a sword.
Passive
Lead Sword
[0]
An sword made out of lead. Very soft edge
and very heavy.
Passive
Obsidian Sword
[0]
An iron sword with bits of sharpened
obsidian embedded in it.

Passive
Gold Sword
[0]
Passive
Ghost Broom
[0]
A specially blessed broom. When burned, can
hit and terribly damage ghosts.
Passive
Ghost Incense
[0]
Incense the slows ghosts/shadows and makes
it hard for them to use their abilities.
Passive
Ghost Trap
[0]
A small, fragile construction of sticks,
bone, and silver. Ghosts crossing over the
trap become immobilized for 1-20 rounds,
depending on their strength. They can still
act, but they can't leave the trap.

Passive
Spirit Drum
[0]
Hand sized drum that is a gate to the other
side. It sends ripples through the spirit
world; can attract ghosts and other spirits
of the dead. The equivalent of shouting
into the other side, and seeing what might
come by.
Passive
Holy Fire
[0]
A fire that gives off light but very little
heat. It spreads slowly on normal fuel.
However, when it touches the dead or undead
the fire burns fiercely and spreads quickly.
Passive
Circlet of Viroconium
[0]
Adherents claim that it grants protection
against mental attacks and dream attacks.
Passive
Napha Jar
[0]
A sticky and flammable jelly-oil. Typically
comes in fist sized jars. When set alight,
will give off a fierce heat for several
minutes and is nearly impossible to douse.

Passive
False Dawn
[0]
Gray powder in an air tight glass container.
When exposed to air, it will rapidly react
and give off an intense, harsh light. The
light lasts for ~30 seconds, before fading
to a glow and then going out entirely.
Passive
Bland Toad
[0]
A large, blubbery, and whitish toad.
Rubbing the toad over your flesh will draw
toxins and poisons out and into the toad.
Passive
Alarm Bird
[0]
A small, loyal, and brightly colored bird
that rides on your shoulder or head. Can
often notices threats before a human being.
Very delicate; tends to die around any
poisons or harmful gasses.
Passive
Dowsing Pendant
[0]
A pendant will lean and strain towards any
nearby bodies.

Passive
Grounding Rod
[0]
A thick, heavy iron bar with one sharpened
end to make it easier to drive into the
ground. Attracts lightning and more-or-less
safely discharges it into the earth.
Passive
Bloodless Potion
[0]
Decreases blood flow and temperature to the
skin and extremities. Reduces bleed damage
by 2. Does cause a -2 penalty to
initiative, and a bad case of the shakes
when it wears off after 4 hours.
Passive
Smocoa Leaves
[0]
A bundle of dried leaves. When chewed, they
provide energy and protection against sleep
or exhaustion based attacks.
Passive
Blood of the Black
God
[0]
A small, sealed, shot-glass sized container
containing a brownish-black and thin liquid.
Provides a feeling of energy and
euphoria, for 4 hours. +will saves

Passive
Sacrificial Goat +
blood tube
[0]
Passive
Lead Dust
[0]
A small satchel of lead dust. Can rub it
into the skin to foil life-sensing
abilities. Lasts 24 hours, or until
thoroughly washed off.
Passive
Sacrificial Goat +
blood tube
[0]
Transfuse 1 HP of blood to goat. For next
24 hours, the goat will carry the psychic
residue of the person who gave it blood.
Creatures that rely on psionics and mind
powers might mistake the goat for a PC and
direct attacks against it. The Goat has 5
health and very poor mental defenses.
Passive
Unicorn Jerky
[0]
Tough jerky that has a soporific effect.
Gives troubled sleep and troubled dreams.
Often the dreams will be prophetic, and
contain hints to future dangers or dilemmas
the PC will face.

Passive
Wisp Spirits
[0]
Pebble sized husks of vegetable matter that
are home to minor, minor spirits. When
watered, the tiny spirit of a gently
glowing wisp rises up out of each pebble.
The wisps float around the location for
half an hour before wandering off and
fading out of sight.
Passive
Wolf's Bane
[0]
A light greenish liquid poison. Is
particularly harmful to wolves and other
canines.
Passive
Rot Scent
[0]
A pinkish, viscous, and concentrated slime
that reeks of death and decay. Can lure
creatures that need carrion, or utterly
disgust and shock creatures with a keen
sense of smell.
Passive
Ormagent
[0]
A tar like sludge stored in small, tightly
sealed bottles. Has an amazingly powerful
odor that mixes the smells of dung and
motor oil. Overrides nearly all other
smells in the area.

Passive
Aconitine
[0]
A clear, gummy substance that can be rolled
across the body or other objects to help
remove scent. Does not absolutely remove
all scents, but it does greatly reduce them.
Passive
Mushroom of Despair
[0]
A bluish capped mushroom that can be brewed
to make poison. The poison smells like
green apples. The poison takes effect after
1-2 hours, expanding the insides of the
victim and often causing them to burst from
within. Failing that, it causes severe
discomfort and disability for 1-2 days.
Passive
The Emperor's Claw
[0]
One of the official poisons of the Empire's
investigators. Used as a punishment in
severe or particularly offensive cases. It
causes paralyzing pain within minutes,
leading to death from heart failure in 1-3
days. The clear poison is contained in a
small, sharp, shard of glass, which serves
as its container and delivery mechanism.
Passive
Tetrodotoxin
[0]
A poison that places a person into a state
of suspended animation for several hours.
Such a person is nearly indistinguishable
from dead. Causes a terrible hangover.

Passive
Jojoba Paste
[0]
A fire retardant paste. Can be rubbed into
skin and clothes to make them much more
difficult to set on fire. Typically lasts
for 8 hours in good weather/conditions
before starting to wear off.
Passive
Heavy Manacles
[0]
A set of very sturdy manacles for the wrist
and ankles. They are heavy enough to
restrain and slow even the strongest
person, though more might be needed for
some foes.